Will virtual reality continue to change the print industry in the future? And, if so, in what way?
Virtual applications will certainly not completely change the graphic arts industry. However, I do believe that VR, AR and MR (mixed reality) will boost demand for new print forms and thus the potential income of printers. And this goes for all segments: newspapers, magazines, advertising catalogs, direct mailings, labels, and packaging. Because MR offers added value for print products, which benefits readers, consumers and therefore also advertisers.
Why do you think is it so important to combine print and mobile devices?
Because everything is interconnected anyway, so it's only a logical development if print is also linked to electronic media. I don't see any reason why print should stay "stupid", because there are so many smart application options.
You speak of "connected print" in this context. What do you mean exactly?
I distinguish between two categories when it comes to print applications:
Simple clicks – static printed products made up of paper and printing ink - that's not very interesting to me because everybody has them.
IP clicks – printed products that provide a hidden experience and which form a gateway to an absolute digital experience - they make all the difference because they offer real added value. VIP clicks are print products that are IOT enabled via apps or clouds i.e. that are connected to the Internet Of Things.
The more VIP click jobs that are generated, the more products can be sold by printers in the higher price segment and the better the margins are in return. An ideal way of entering a market is Best Customer Marketing: All known brands have their VIP customers who make up a considerable share of sales. We know from market analysis that 5 to 7% of customers generate 30 to 40% of profits, the top 10 customers make up a good 50% of profits.
To what extent are top brands, in particular, predestined for mixed reality applications?
For brand companies, emotional connections and the sharing of experiences are particularly important to stand out from their competitors. That's why storytelling is also becoming increasingly important for advertising customers. When a static image in a newspaper or a poster comes to life via a smartphone, in other words: moving images are combined with a good idea and high quality content, this generates real added value. That's why printers and brand companies are the main target group for my mixed reality applications.
The application is one thing, a presentation tailored to readers and customers another. How important is the right content for AR, VR and MR?
The best technology is useless without content. That's why the right ideas with a high level of creativity are key cornerstones of my offensive thinking. After all, customers are human beings, not numbers in some Excel tables, and they love personal attention. 99% of all printers have virtually the same machine line-up. That is why ideas have become the key capital not only in marketing communication but also in the graphic arts industry.
Does that mean you consider such animation elements in newspapers and magazines, in addition to the editorial part, to be an opportunity for advertising customers?
Yes, definitely. Classic adverts are boring. For a long time, we were used to first reading a text, then looking at the pictures, and later on we also discovered videos for advertising. Now we have the option of combing all of these and telling fascinating stories in 360-degree videos. This is just as interesting for the editorial content as it is for advertising customers.
Will the combination of AR, VR and MR with print therefore develop increasingly toward marketing in the future, or will they retain their status as a fun element?
Whether it’s entertainment, games, marketing, sales, news, education or packaging – I see endless application options in all areas. I have no doubt that such applications will increase, in particular on labels and packaging due to the high significance of the point of sale and the strong competition among producers.
Do you also consider online and “On-Life” elements to be suitable methods with which printed daily newspapers or magazines can address dwindling circulations?
Without doubt. Because it allows publishers to offer their readers so much more. I'm convinced that attractive applications will gain in significance for newspapers especially as we are only at the beginning of a major development. AR and storytelling with 360-degree videos offer a range of possibilities for the printing industry and the ways in which readers - or should we call them observers – consume them.
The use of AR, VR and MR is one thing, but actually persuading people to view interactive content is another. What do you think is the best method of getting people to activate their smartphone?
The answer to that question is quite simple: as I mentioned previously, you need to arouse readers' interest with compelling content and the right storytelling. Then people will pick up their smartphones automatically.
Are print/multimedia combinations something for younger, smartphone-savvy people, or do you also see potential for the older generation?
It goes without saying that mainly younger people use smartphones. But it would be a major mistake for newspaper and magazine publishers and advertisers to focus only on the younger generation with such applications.
And where do you believe the road is headed for print/online combinations in the coming years?
The development will continue, and it will be rapid. In the graphic arts industry, what is today two years used to be seven. The applications are becoming ever more complex. After augmented reality and virtual reality, the next evolution is already on the doorstep. Mixed reality, which mixes the real world with virtual reality.

Rafi Albo gives this cassette made from wood as his business card, adding ironically: "Without innovative ideas, you will disappear from the market one day much like audio cassettes..."